/**
 * @license Highcharts JS v7.2.0 (2019-09-03)
 *
 * Highcharts cylinder module
 *
 * (c) 2010-2019 Kacper Madej
 *
 * License: www.highcharts.com/license
 */
'use strict';
(function (factory) {
    if (typeof module === 'object' && module.exports) {
        factory['default'] = factory;
        module.exports = factory;
    } else if (typeof define === 'function' && define.amd) {
        define('highcharts/modules/cylinder', ['highcharts', 'highcharts/highcharts-3d'], function (Highcharts) {
            factory(Highcharts);
            factory.Highcharts = Highcharts;
            return factory;
        });
    } else {
        factory(typeof Highcharts !== 'undefined' ? Highcharts : undefined);
    }
}(function (Highcharts) {
    var _modules = Highcharts ? Highcharts._modules : {};
    function _registerModule(obj, path, args, fn) {
        if (!obj.hasOwnProperty(path)) {
            obj[path] = fn.apply(null, args);
        }
    }
    _registerModule(_modules, 'modules/cylinder.src.js', [_modules['parts/Globals.js']], function (H) {
        /* *
         *
         *  Highcharts cylinder - a 3D series
         *
         *  (c) 2010-2019 Highsoft AS
         *
         *  Author: Kacper Madej
         *
         *  License: www.highcharts.com/license
         *
         *  !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
         *
         * */
        var charts = H.charts, color = H.color, deg2rad = H.deg2rad, perspective = H.perspective, pick = H.pick, seriesType = H.seriesType, 
        // Work on H.Renderer instead of H.SVGRenderer for VML support.
        RendererProto = H.Renderer.prototype, cuboidPath = RendererProto.cuboidPath, cylinderMethods;
        /**
          * The cylinder series type.
          *
          * @requires module:highcharts-3d
          * @requires module:modules/cylinder
          *
          * @private
          * @class
          * @name Highcharts.seriesTypes.cylinder
          *
          * @augments Highcharts.Series
          */
        seriesType('cylinder', 'column', 
        /**
         * A cylinder graph is a variation of a 3d column graph. The cylinder graph
         * features cylindrical points.
         *
         * @sample {highcharts} highcharts/demo/cylinder/
         *         Cylinder graph
         *
         * @extends      plotOptions.column
         * @since        7.0.0
         * @product      highcharts
         * @excluding    allAreas, boostThreshold, colorAxis, compare, compareBase,
         *               dragDrop
         * @optionparent plotOptions.cylinder
         */
        {}, {}, 
        /** @lends Highcharts.seriesTypes.cylinder#pointClass# */
        {
            shapeType: 'cylinder'
        });
        /**
         * A `cylinder` series. If the [type](#series.cylinder.type) option is not
         * specified, it is inherited from [chart.type](#chart.type).
         *
         * @extends   series,plotOptions.cylinder
         * @since     7.0.0
         * @product   highcharts
         * @excluding allAreas, boostThreshold, colorAxis, compare, compareBase
         * @apioption series.cylinder
         */
        /**
         * An array of data points for the series. For the `cylinder` series type,
         * points can be given in the following ways:
         *
         * 1. An array of numerical values. In this case, the numerical values will be
         *    interpreted as `y` options. The `x` values will be automatically
         *    calculated, either starting at 0 and incremented by 1, or from
         *    `pointStart` and `pointInterval` given in the series options. If the axis
         *    has categories, these will be used. Example:
         *    ```js
         *    data: [0, 5, 3, 5]
         *    ```
         *
         * 2. An array of arrays with 2 values. In this case, the values correspond to
         *    `x,y`. If the first value is a string, it is applied as the name of the
         *    point, and the `x` value is inferred.
         *    ```js
         *    data: [
         *        [0, 0],
         *        [1, 8],
         *        [2, 9]
         *    ]
         *    ```
         *
         * 3. An array of objects with named values. The following snippet shows only a
         *    few settings, see the complete options set below. If the total number of
         *    data points exceeds the series'
         *    [turboThreshold](#series.cylinder.turboThreshold), this option is not
         *    available.
         *
         *    ```js
         *    data: [{
         *        x: 1,
         *        y: 2,
         *        name: "Point2",
         *        color: "#00FF00"
         *    }, {
         *        x: 1,
         *        y: 4,
         *        name: "Point1",
         *        color: "#FF00FF"
         *    }]
         *    ```
         *
         * @sample {highcharts} highcharts/chart/reflow-true/
         *         Numerical values
         * @sample {highcharts} highcharts/series/data-array-of-arrays/
         *         Arrays of numeric x and y
         * @sample {highcharts} highcharts/series/data-array-of-arrays-datetime/
         *         Arrays of datetime x and y
         * @sample {highcharts} highcharts/series/data-array-of-name-value/
         *         Arrays of point.name and y
         * @sample {highcharts} highcharts/series/data-array-of-objects/
         *         Config objects
         *
         * @type      {Array<number|Array<(number|string),(number|null)>|null|*>}
         * @extends   series.column.data
         * @product   highcharts highstock
         * @apioption series.cylinder.data
         */
        // cylinder extends cuboid
        cylinderMethods = H.merge(RendererProto.elements3d.cuboid, {
            parts: ['top', 'bottom', 'front', 'back'],
            pathType: 'cylinder',
            fillSetter: function (fill) {
                this.singleSetterForParts('fill', null, {
                    front: fill,
                    back: fill,
                    top: color(fill).brighten(0.1).get(),
                    bottom: color(fill).brighten(-0.1).get()
                });
                // fill for animation getter (#6776)
                this.color = this.fill = fill;
                return this;
            }
        });
        RendererProto.elements3d.cylinder = cylinderMethods;
        RendererProto.cylinder = function (shapeArgs) {
            return this.element3d('cylinder', shapeArgs);
        };
        // Generates paths and zIndexes.
        RendererProto.cylinderPath = function (shapeArgs) {
            var renderer = this, chart = charts[renderer.chartIndex], 
            // decide zIndexes of parts based on cubiod logic, for consistency.
            cuboidData = cuboidPath.call(renderer, shapeArgs), isTopFirst = !cuboidData.isTop, isFronFirst = !cuboidData.isFront, top = renderer.getCylinderEnd(chart, shapeArgs), bottom = renderer.getCylinderEnd(chart, shapeArgs, true);
            return {
                front: renderer.getCylinderFront(top, bottom),
                back: renderer.getCylinderBack(top, bottom),
                top: top,
                bottom: bottom,
                zIndexes: {
                    top: isTopFirst ? 3 : 0,
                    bottom: isTopFirst ? 0 : 3,
                    front: isFronFirst ? 2 : 1,
                    back: isFronFirst ? 1 : 2,
                    group: cuboidData.zIndexes.group
                }
            };
        };
        // Returns cylinder Front path
        RendererProto.getCylinderFront = function (topPath, bottomPath) {
            var path = topPath.slice(0, topPath.simplified ? 9 : 17);
            path.push('L');
            if (bottomPath.simplified) {
                path = path
                    .concat(bottomPath.slice(7, 9))
                    .concat(bottomPath.slice(3, 6))
                    .concat(bottomPath.slice(0, 3));
                // change 'M' into 'L'
                path[path.length - 3] = 'L';
            }
            else {
                path.push(bottomPath[15], bottomPath[16], 'C', bottomPath[13], bottomPath[14], bottomPath[11], bottomPath[12], bottomPath[8], bottomPath[9], 'C', bottomPath[6], bottomPath[7], bottomPath[4], bottomPath[5], bottomPath[1], bottomPath[2]);
            }
            path.push('Z');
            return path;
        };
        // Returns cylinder Back path
        RendererProto.getCylinderBack = function (topPath, bottomPath) {
            var path = ['M'];
            if (topPath.simplified) {
                path = path.concat(topPath.slice(7, 12));
                // end at start
                path.push('L', topPath[1], topPath[2]);
            }
            else {
                path = path.concat(topPath.slice(15));
            }
            path.push('L');
            if (bottomPath.simplified) {
                path = path
                    .concat(bottomPath.slice(1, 3))
                    .concat(bottomPath.slice(9, 12))
                    .concat(bottomPath.slice(6, 9));
            }
            else {
                path.push(bottomPath[29], bottomPath[30], 'C', bottomPath[27], bottomPath[28], bottomPath[25], bottomPath[26], bottomPath[22], bottomPath[23], 'C', bottomPath[20], bottomPath[21], bottomPath[18], bottomPath[19], bottomPath[15], bottomPath[16]);
            }
            path.push('Z');
            return path;
        };
        // Retruns cylinder path for top or bottom
        RendererProto.getCylinderEnd = function (chart, shapeArgs, isBottom) {
            // A half of the smaller one out of width or depth (optional, because
            // there's no depth for a funnel that reuses the code)
            var depth = pick(shapeArgs.depth, shapeArgs.width), radius = Math.min(shapeArgs.width, depth) / 2, 
            // Approximated longest diameter
            angleOffset = deg2rad * (chart.options.chart.options3d.beta - 90 +
                (shapeArgs.alphaCorrection || 0)), 
            // Could be top or bottom of the cylinder
            y = shapeArgs.y + (isBottom ? shapeArgs.height : 0), 
            // Use cubic Bezier curve to draw a cricle in x,z (y is constant).
            // More math. at spencermortensen.com/articles/bezier-circle/
            c = 0.5519 * radius, centerX = shapeArgs.width / 2 + shapeArgs.x, centerZ = depth / 2 + shapeArgs.z, 
            // points could be generated in a loop, but readability will plummet
            points = [{
                    x: 0,
                    y: y,
                    z: radius
                }, {
                    x: c,
                    y: y,
                    z: radius
                }, {
                    x: radius,
                    y: y,
                    z: c
                }, {
                    x: radius,
                    y: y,
                    z: 0
                }, {
                    x: radius,
                    y: y,
                    z: -c
                }, {
                    x: c,
                    y: y,
                    z: -radius
                }, {
                    x: 0,
                    y: y,
                    z: -radius
                }, {
                    x: -c,
                    y: y,
                    z: -radius
                }, {
                    x: -radius,
                    y: y,
                    z: -c
                }, {
                    x: -radius,
                    y: y,
                    z: 0
                }, {
                    x: -radius,
                    y: y,
                    z: c
                }, {
                    x: -c,
                    y: y,
                    z: radius
                }, {
                    x: 0,
                    y: y,
                    z: radius
                }], cosTheta = Math.cos(angleOffset), sinTheta = Math.sin(angleOffset), perspectivePoints, path, x, z;
            // rotete to match chart's beta and translate to the shape center
            points.forEach(function (point, i) {
                x = point.x;
                z = point.z;
                // x′ = (x * cosθ − z * sinθ) + centerX
                // z′ = (z * cosθ + x * sinθ) + centerZ
                points[i].x = (x * cosTheta - z * sinTheta) + centerX;
                points[i].z = (z * cosTheta + x * sinTheta) + centerZ;
            });
            perspectivePoints = perspective(points, chart, true);
            // check for sub-pixel curve issue, compare front and back edges
            if (Math.abs(perspectivePoints[3].y - perspectivePoints[9].y) < 2.5 &&
                Math.abs(perspectivePoints[0].y - perspectivePoints[6].y) < 2.5) {
                // use simplied shape
                path = this.toLinePath([
                    perspectivePoints[0],
                    perspectivePoints[3],
                    perspectivePoints[6],
                    perspectivePoints[9]
                ], true);
                path.simplified = true;
            }
            else {
                // or default curved path to imitate ellipse (2D circle)
                path = this.getCurvedPath(perspectivePoints);
            }
            return path;
        };
        // Returns curved path in format of:
        // [ M, x, y, ...[C, cp1x, cp2y, cp2x, cp2y, epx, epy]*n_times ]
        // (cp - control point, ep - end point)
        RendererProto.getCurvedPath = function (points) {
            var path = [
                'M',
                points[0].x, points[0].y
            ], limit = points.length - 2, i;
            for (i = 1; i < limit; i += 3) {
                path.push('C', points[i].x, points[i].y, points[i + 1].x, points[i + 1].y, points[i + 2].x, points[i + 2].y);
            }
            return path;
        };

    });
    _registerModule(_modules, 'masters/modules/cylinder.src.js', [], function () {


    });
}));